Large City: Qi̘v Bíhnmajùhàjù

Qi̘v Bíhnmajùhàjù

Qi̘v Bíhnmajùhàjù
Example Tauric architecture.
StateTetbur Commune
ProvenceFelborhamia Community
RegionCævdǐ Qih Woodlands
Founded1738
Community LeaderElder Ni̊ts Hooley
Area322 km2 (128 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation1212 m (3976 ft)
Average Yearly Precipitation242 cm/y (95 in/y)
Population76509
Population Density237 people per km2 (597 people per mi2)
Town AuraTruename Magic
Naming
Native nameQi̘v Bíhnmajùhàjù
Pronunciation/bɪ̞nˈmaʤʊ/ /ˈhəjʊ/
Direct Translation[sap] [messy]
Translation[Not Yet Translated]

Qi̘v Bíhnmajùhàjù (/bɪ̞nˈmaʤʊ/ /ˈhəjʊ/ [sap] [messy]) is a subtropical Large City located in the Felborhamia Community of the Tetbur Commune.

The name Qi̘v Bíhnmajùhàjù is derived from the Tauric language, as Qi̘v Bíhnmajùhàjù was founded by Giant Fire Beetles Lewis, who was culturaly Tauric.

Climate

Qi̘v Bíhnmajùhàjù has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 14°C (57°F). Qi̘v Bíhnmajùhàjù receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Bíhnmajùhàjù covers an area of nearly 322 km2 (128 mi2), and an average elevation of 1212 m (3976 ft) above sea level.

Overview

Qi̘v Bíhnmajùhàjù was founded durring the early 18th century in early summer of the year 1738, by Giant Fire Beetles Lewis. The establishment of Qi̘v Bíhnmajùhàjù was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qi̘v Bíhnmajùhàjù's construction back out of the project. Giant Fire Beetles Lewis pushed on reguardles, and Qi̘v Bíhnmajùhàjù was finished, but starts off as a terible place to live.

Qi̘v Bíhnmajùhàjù was built using the conventions of Tauric durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Bíhnmajùhàjù is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qi̘v Bíhnmajùhàjù is buildings are arranged arround a single narrow cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Qi̘v Bíhnmajùhàjù's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Even the most brief look arround Qi̘v Bíhnmajùhàjù has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Qi̘v Bíhnmajùhàjù, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Qi̘v Bíhnmajùhàjù possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Bíhnmajùhàjù has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Bíhnmajùhàjù has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Bíhnmajùhàjù. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Bíhnmajùhàjù's parks.

Qi̘v Bíhnmajùhàjù has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Bíhnmajùhàjù.

Qi̘v Bíhnmajùhàjù has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Bíhnmajùhàjù has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Bíhnmajùhàjù has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Bíhnmajùhàjù has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Bíhnmajùhàjù has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Bíhnmajùhàjù has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Bíhnmajùhàjù has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Bíhnmajùhàjù's public wards, blessings, and other arcane systems.

Qi̘v Bíhnmajùhàjù has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Qi̘v Bíhnmajùhàjù possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Bíhnmajùhàjù's grid is powered by a direct leyline tap.

Qi̘v Bíhnmajùhàjù possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Bíhnmajùhàjù has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Bíhnmajùhàjù has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Bíhnmajùhàjù has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Bíhnmajùhàjù's natural decorations nor waterways.

Qi̘v Bíhnmajùhàjù has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Bíhnmajùhàjù has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Bíhnmajùhàjù has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Bíhnmajùhàjù is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Bíhnmajùhàjù's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Qi̘v Bíhnmajùhàjù the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Dryad near Qi̘v Bíhnmajùhàjù are known to be almost tame, such that they can be put to domestic use.

Qi̘v Bíhnmajùhàjù's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Conjuration energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 148
  • Farmers: 206
  • Farm Laborer: 425
  • Hunters: 273
  • Milk Maids: 196
  • Ranchers: 100
  • Ranch Hands: 209
  • Shepherds: 201
    • Farmland: 307566 m2
    • Cattle and Similar Creatures: 19127
    • Poultry: 229527
    • Swine: 15301
    • Sheep: 765
    • Goats: 153
    • Horses, Mounts, and Beasts of Burden: 7650

Craftsmen

  • Arms and Toolmakers: 170
  • Blacksmiths: 170
  • Bookbinders: 95
  • Buckle-makers: 98
  • Cabinetmakers: 166
  • Candlemakers: 273
  • Carpenters: 221
  • Clothmakers: 212
  • Coach and Harness Makers: 81
  • Coopers: 201
  • Copper, Brass, Tin, Zinc, and Lead Workers: 108
  • Copyists: 74
  • Cutlers: 65
  • Fabricworkers: 173
  • Farrier: 566
  • Furriers: 49
  • Glassworkers: 246
  • Gunsmiths: 171
  • Harness-Makers: 72
  • Hatters: 151
  • Hosiery Workers: 54
  • Jewelers: 85
  • Leatherwrights: 201
  • Locksmiths: 79
  • Matchstick makers: 117
  • Musical Instrument Makers: 114
  • Painters, Structures and Fixtures: 92
  • Paper Workers: 110
  • Plasterers: 100
  • Pursemakers: 127
  • Roofers: 83
  • Ropemakers: 78
  • Rugmakers: 71
  • Saddlers: 150
  • Scabbardmakers: 154
  • Scalemakers: 83
  • Scientific, Surgical, and Optical Instrument Makers: 49
  • Sculptors, Structures and Fixtures: 75
  • Shoemakers: 75
  • Soap and Tallow Workers: 250
  • Tailors: 463
  • Tanners: 98
  • Upholsterers: 112
  • Watchmakers: 107
  • Weavers: 239
  • Whitesmiths: 61

Merchants

  • Adventuring Goods Retellers: 52
  • Arcana Sellers: 53
  • Beer-Sellers: 109
  • Booksellers: 115
  • Butchers: 201
  • Chandlers: 196
  • Chicken Butchers: 204
  • Entrepreneurs: 77
  • Fine Clothiers: 173
  • Fishmongers: 182
  • Florists: 46
  • Potion Sellers: 129
  • Resellers: 332
  • Spice Merchants: 110
  • Wine-sellers: 162
  • Wheelwright: 117
  • Woodsellers: 71

Service workers

  • Bakers: 425
  • Barbers: 355
  • Coachmen: 117
  • Cooks: 332
  • Doctors: 164
  • Gamekeepers: 123
  • Grooms: 68
  • Hairdressers: 255
  • Healers: 198
  • Housekeepers: 231
  • Housemaids: 478
  • House Stewards: 225
  • Inns: 72
  • Laundry maids: 134
  • Maidservants: 283
  • Nursery Maids: 131
  • Pastrycooks: 273
  • Restaurateur: 347
  • Tavern Keepers: 347

Specialized Laborer

  • Ashworkers: 104
  • Bleachers: 69
  • Chemical Workers: 44
  • Coal Heavers: 159
  • In-Town Couriers: 170
  • Long Haul Couriers: 182
  • Dockyard Workers: 173
  • Gas Workers: 36
  • Hay Merchants: 64
  • Leech Collectors: 193
  • Millers: 173
  • Miners: 166
  • Oilmen and Polishers: 123
  • Postmen: 186
  • Pure Finder: 101
  • Skinners: 246
  • Sugar Refiners: 45
  • Tosher: 121
  • Warehousemen: 263
  • Watercarriers: 164
  • Watermen, Bargemen, etc.: 225

Skilled Laborers

  • Accountants: 102
  • Alchemist: 116
  • Clerk: 150
  • Dentists: 77
  • Educators: 215
  • Engineers: 110
  • Gardeners: 77
  • Mages: 55
  • Plumbers: 82
  • Pharmacist: 93
  • Professors: 33
  • Scientists: 56
  • Wizards: 33

Civil Servants

  • Adventurers: 72
  • Bankers: 100
  • Civil Clerks: 182
  • Civic Iudex: 86
  • Consultants: 48
  • Exorcist: 186
  • Fixers: 96
  • Kami Clerk: 145
  • Landlords: 161
  • Lawyers: 97
  • Legend Keepers: 127
  • Militia Officers: 588
  • Monks, Monastic: 231
  • Monks, Civic: 212
  • Historian, Oral: 170
  • Historian, Textual: 88
  • Policemen, Sheriffs, etc.: 186
  • Priests: 283
  • Rangers: 104
  • Rat Catchers: 115
  • Scholars: 117
  • Spiritualist: 136
  • Slayers: 43
  • Storytellers: 278
  • Military Officers: 225

Cottage Industries

  • Brewers: 212
  • Comfort Services: 306
  • Enchanters: 85
  • Herbalists: 83
  • Jaminators: 255
  • Needleworkers: 255
  • Potters: 125
  • Preserve Makers: 239
  • Quilters: 107
  • Seamsters: 382
  • Spinners: 196
  • Tinker: 83
  • Weaver: 177

Artists

  • Actors: 78
  • Architects: 30
  • Bards: 115
  • Costumers: 47
  • Dancers: 90
  • Drafters: 50
  • Engravers: 60
  • Fine Furniture Carpenters: 37
  • Glaziers: 79
  • Inlayers: 73
  • Musicians: 225
  • Painters, Art: 39
  • Playwrights: 80
  • Sculptors, Art: 69
  • Wood Carvers: 225
  • Writers: 273

Produce Industries

  • Butter Churners: 231
  • Canners: 231
  • Cheesmakers: 283
  • Ice Merchants: 34
  • Millers: 150
  • Picklers: 129
  • Smokers: 94
  • Stockmakers: 84
  • Tobacconists: 119
  • Tallowmakers: 166

28964 of Qi̘v Bíhnmajùhàjù's population work within a Foundational Occupation.

46015 of Qi̘v Bíhnmajùhàjù's population do not work in a formal occupation, but do contribute to the local economy. 1530 (2%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Qi̘v Bíhnmajùhàjù is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Qi̘v Bíhnmajùhàjù is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Qi̘v Bíhnmajùhàjù. One of Qi̘v Bíhnmajùhàjù's local festivals commemorates this miracle.

History